Burnout: Revenge

200106b.jpg

So I have gone back, being a bit of a GamerTag whore, and started playing some of my earlier games I either didn’t play much because I was forced to buy it or because something shinier came along. Burnout happened to fall into the later category.

Having gone back and played it for the last week or so I forgot how much fun this game truly is. It has it’s drawbacks, one of which is the lack of hard drive support for level caching. This can make some races shorter then the load time. The Crash Junctions do this great, reloading of the level is almost instant. I do not mind the load on the Grand Prix levels. It really is for Burning Lap that causes me the most head-ache. These are super short and it can be somewhat annoying.

I guess the point I am trying to make is, wouldn’t it be great if in MS added a Cache function to the dashboard that the user can define. Out of my 20 GB hard drive I can tell my system to allocate 2 GB towards caching. Then in the Microsoft XDK they have a function that can go out and pre-load content to the hard drive. Not only would this help load times, but it would make the whole 360 experience that much better.

Back to Burnout, if you have not played this, you should. It is great taking out a days worth of traffic in a video game. Don’t let the title and my description of race scare you off. This is a crash game that happens to have racing elements. The controls are simple and very forgiving. There are tons of modes and lots to keep you busy. The Achievements can be a bit tough to get and do take some investment to get, however there are some dumb ones you can snag right away if you have a live account.

For a great stress burner…try Burnout: Revenge

One form or another of Burnout is available on almost all platforms and portables.

Leave a Reply